Games based from WWI-WW II ( War of Warships )

World of Warships

World of Warships
World of Warships cover art.png

World of Warships cover art
Developer(s) Wargaming Saint Petersburg (Lesta Studio)
Publisher(s) Wargaming
Producer(s) Alexander Bogomolsky[1]
Designer(s) Anton Oparin[2]
Composer(s) Artur Tokhtash[3]
Platform(s) Microsoft Windows
MacOS
Steam
Release September 17, 2015
Genre(s) Tactical shooter
Mode(s) Multiplayer

World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced by international game developer and publisher Wargaming. The game features aspects similar to World of Tanks and World of Warplanes, having several types of warships fulfilling different roles within teamed player versus player battles. Besides random battles against others, player can play cooperative battle types against bots or an advanced PvE battle mode called Operations. For the most skilled players, two seasonal competitive modes are available – ranked and clan battles. The game was released for Microsoft Windows on September 17, 2015.

Gameplay

The gameplay is team-based. There are four different types of vessels: destroyerscruisersbattleships, and aircraft carriers;[4] these vessels span across ten tiers within the technology trees of eleven nations. Many of these premium ships are either sister ships of normal tech tree ships or a different, legendary ship. Through research of each ship from each tier, a player can progress through the game. Each specific ship has a number of modules that can be accessed through experience. This experience is used to unlock modules, and when a ship’s modules are completely researched, the player can continue to the next ship and the previous ship, if fully upgraded, becomes an Elite ship.

Warships presented in this game cover periods from early twentieth century, at the dawn of dreadnoughts battleships, up to warships in the 1950s, including ships that never existed, but were projected – so called “paper ships”.

Warships can be further customized by assigning Commander with skill trees and unique perks, by developing clan base for clan players and by equipping modification kits and mounting consumables like signals and ship camouflage, most of which provide mechanical benefits.

In game screenshot with the HUD visible and a Colorado-class battleshipunder the player’s control, one of many ships the player can acquire through gameplay.

Players are randomly assigned to teams and generally play with and against similar-tier vessels. The game’s co-operative mode involves teams of players battling against computer-controlled opponents, while the Random Battles battle type features teams of human players battling against one another. Battles take place on a limited number of specific maps, each map depicting a specific location with different geographical layouts. Criteria for victory in a given scenario are outlined at the start of play, and typically requires occupying one or more specific locations on a map for a given period of time, or destroying all enemy players.

Divisions allow a group of up to three players to join and fight battles together. Clan battles are also featured in World of Warships as well as ranked battles.

Development

On August 16, 2011, the company website of Wargaming.net, developer and publisher of World of Tanks and World of Warplanes, announced World of Battleships, a free-to-play naval action MMO, intended to complete the World of war trilogy developed by the company.[5] On August 2, 2012, the game was renamed World of Warships.[6] On November 14, 2013, the game entered closed alpha testing.[7]

During Tokyo Game Show 2014, Wargaming CEO Victor Kislyi announced a collaboration between World of Warships and the Arpeggio of Blue Steel anime.[8] The collaboration involves allowing players to unlock ships of the Fog Fleet from the anime, and doing special missions involving them. Another collaboration with Haifuri was later announced in September 2016.[9]

Closed beta testing for World of Warships started on March 12, 2015, shortly after closed alpha ended, with the non-disclosure agreement covering the alpha being lifted at the same time.[10] On April 9, 2015, pre-order packages consisting of premium warships and access to the closed beta test became available for purchase by players.[11]

Open beta testing for World of Warships started on July 2, 2015, as the final step prior to the game’s formal launch.[12] During a Famitsu interview with global director Ivan Moroz, it was revealed that as of the open beta test, approximately 85% of the core game development was complete, and that there were future plans to introduce weather effects and night battle after the game’s official release.[13]

On September 3, 2015, Wargaming announced that the game had exited open beta. The game was officially launched on September 17, 2015 for Microsoft Windows.[14]

A version for mobiles devices, named World of Warships Blitz, is also available. A version for console, World of Warships: Legends, has been announced on June 20, 2018 and is currently in alpha testing stage.

World of Warships has a score of 81% on Metacritic.[19] IGN awarded it a score of 8.3 out of 10, stating that the combat feels good and that the game’s teamwork is satisfying.[16] GameSpot awarded it a score of 8.0 out of 10, saying “The thrills that await, along with the promise of unlocking advanced ships down the road, make World of Warships an enticing expedition into the sometimes turbulent waters of free-to-play games.”[15] The Escapist awarded it four out of five, saying “With its tense naval battles and huge array of historical vessels, World of Warships is the free-to-play MMO that can make a wargamer out of anyone.”[22] In 2015 the game was nominated to British Academy Games Award for Multiplayer, but eventually lost the nomination to Rocket League.[25]

 

All Battleship from WWI-WW II in Game War of Warship

Games based from WWI-WW II ( IL-2 Sturmovik )

IL-2 Sturmovik

IL-2 Sturmovik
IL-2 Sturmovik Coverart.png
Developer(s) 1C:Maddox Games
Publisher(s)
Series IL-2 Sturmovik Edit this on Wikidata
Platform(s) Microsoft Windows
Release
  • NA: November 18, 2001
  • PAL: November 30, 2001
Genre(s) Combat flight simulator
Mode(s) Single-playermultiplayer

IL-2 Sturmovik (Ил-2 Штурмовик) is a 2001 World War II combat flight simulator video game and is the first installment in the IL-2 Sturmovik series. The release focused on the air battles of the Eastern Front.[1][2] It was named after the Soviet Ilyushin Il-2 ground-attack fighter, which played a prominent role in this theatre and is the single most produced military aircraft design to date.[3] Along with its sequels, IL-2 Sturmovik is considered one of the leading World War II flight simulators.[4]

Gameplay

The game features 31 flyable planes and additional 40 non-flyable planes (available as opponents). One can play as Australia, France, FinlandGermanyHungaryItalyJapan, the NetherlandsNew ZealandPolandRomaniaSlovakia, the United Kingdom, the United States, and the USSR.

The game includes a multi-player feature which supports up to 100 players online over the internet. Free internet services such as XfireHyperlobby, and The All-Seeing Eye, are used for setting up online game sessions.

History

The game was developed by 1C:Maddox Games and published by 1C in Russia and Ubi Soft in the rest of the world, for Windows on November 18, 2001.

Sequels and subsequent development

The game saw the release of a number of add-ons and sequels since its initial release, with some of the sequels including the entirety of the original release’s content.

The game is currently distributed as the IL-2 Sturmovik: 1946 pack. The latest edition that includes all sequels and patches is version 4.13.4, which brings the number of available flyable aircraft up to 85* and the number of maps to 41*. IL-2 Sturmovik is the flight simulator video game longest supported by its developer with the demo released in 2001 and the latest patch including new planes, maps and other features released in April 2017. Recently patches 4.13, 4.13.1, 4.13.2, 4.13.3 and 4.13.4 were released.[5]

All the patches or versions, like Forgotten Battles (2003) or standalone games, like Pacific Fighters (2004), used and shared the same game engine from 2001 until the 1946 pack (2006) and even until the console adaptation (IL-2 Sturmovik: Birds of Prey, 2009). The first games in the series not using the original 2001 game engine were IL-2 Sturmovik: Cliffs of Dover (2011, which runs its own game engine) and IL-2 Sturmovik: Battle of Stalingrad (2013, which runs on a game engine derived from another game, the 2009 simulator Rise of Flight).

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 90.65%[6]
Metacritic 91/100[7]
Review scores
Publication Score
GameSpot 9.2/10[8]
GameSpy 94%[9]
IGN 8.3/10[10]
PC Gamer (UK) 89%[11]
PC Gamer (US) 90%[12]
PC Zone 90%[13]
The Cincinnati Enquirer 4/5 stars[14]

IL-2 Sturmovik received a “Silver” sales award from the Entertainment and Leisure Software Publishers Association(ELSPA),[15] indicating sales of at least 100,000 copies in the United Kingdom.[16] As of 2014, the game’s overall sales had surpassed 2 million copies.[17]

The review aggregator Metacritic gave IL-2 Sturmovik a score of 91 out of 100,[7] while GameRankings, another review aggregator, gave it 90.65%.[6]

Awards

IL-2 Sturmovik was named the best computer simulation of 2001 by Computer Games Magazine,[18] Computer Gaming World,[19] The Electric Playground,[20] GameSpy and GameSpot,[21][22] and was a runner-up for IGN‘s award in this category, losing to Independence War 2.[23] Similarly, the Academy of Interactive Arts & Sciences nominated IL-2 Sturmovik for its 2001 “Computer Simulation Game of the Year” award,[24] but ultimately gave the prize to Microsoft Flight Simulator 2002.[25]It also “narrowly” lost PC Gamer USs “Best Simulation” award to Flight Simulator 2002, according to that magazine’s editors.[26]

While awarding the game, the editors of Computer Games called IL-2 Sturmovik “the best World War II flight sim—the best flight sim of any kind, for that matter—to come along in years.”[18] Similarly, those of Computer Gaming World wrote, “IL-2 Sturmoviks election to Sim of the Year was one of the biggest shoo-in votes in the history of this magazine. […] Know this: Sturmovik is not only the best simulation of 2001, it’s the best WWII-themed sim ever, and one of the best flight sims of all time.”[19]

 

All Aircraft WWI-WW II in Game IL-2 Sturmovik

Game based From WWI-WW II ” War Thunder “

War Thunder

War Thunder
War Thunder Logo.png
Developer(s) Gaijin Entertainment
Publisher(s) Gaijin Entertainment
Composer(s) Georgy Zheryakov
Alexander Chorni
Zahar Antonov
Platform(s) Microsoft Windows
macOS
Linux[1]
PlayStation 4[2]
Shield Android TV[3]
Xbox One[4][5]
Release
Genre(s) ActionMMOcombat flight simulator
Mode(s) Multiplayersingle-player

War Thunder is a cross platform vehicular combat MMO developed by the Russian company Gaijin Entertainment for Microsoft WindowsmacOSLinuxPlayStation 4, and Shield Android TV. It was released on June 19, 2018 for the Xbox One.[4][5]

Gameplay

The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to the modern day,[12] with an emphasis on World War II.[13][14][15]Players have access to more than 800 playable aircraft, tanks, and ships from the Soviet UnionNazi Germany, the United Kingdom, the Japanese Empire, the United StatesFascist ItalyFrance, and China (which is only available on the Chinese server). Other nations, such as CanadaAustralia, and Romania, are also featured as part of the arsenal of the seven main nations.

Most in-game maps are either directly or indirectly based on real battles of the era such as those in StalingradRussia, or Peleliu — an island in the Palau chain — though there are exceptions, such as a speculative German invasion of Britain inspired by Operation Sea Lion.[16]

Game modes

War Thunder is divided into three main game modes based upon the amount of assistance provided to the player (e.g. through the interface) and the type of maps and missions played. Players may choose to participate in a battle with joint ground forces and air forces in tank battles or may choose to operate air vehicles only in air battles.

Arcade Battles

In this mode, the game draws two teams of players (of up to 16 players on each side) with vehicles from different nations of similar combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player’s own team. Damage and physics are greatly simplified (e.g. in very high speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters). In Arcade, there are also mechanics that — while unrealistic — are meant to make the player’s experience easier (e.g. aircraft are able to reload midair after running out of ammunition).

For aircraft, games are played in either “Ground Strike”, where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; “Domination”, which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or “Air Domination”, which requires players to have total control over an area of airspace for long enough to capture it. Also, to help simplify aiming, a ‘leading marker’ appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory, greatly improving user accuracy.

For ground forces, “Domination” revolves around the capture of three strategic zones on the map, with “Conquest” featuring only one. In “Break”, the two teams must capture a series of points in order, while in “Battle”, each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a “leading marker”, ground forces have a reactive crosshair that factors the ballistic drop of the vehicle’s primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.

Realistic Battles

Previously called “Historical Battles”, this mode is designed for more advanced players, and offers more realistic physics and damage modelling, while retaining some of the simplistic elements of the interface and controls of Arcade Battles.

In Air Realistic Battles, fighters must take off from the airfield. Interceptorsground attackers, and bombers all have the option of spawning in the air, with each type at a higher altitude than the other, respectively. More realistic damage models makes long-range “sniping” difficult, and there is no “leading marker” to assist with aiming. Also, due to realistic G-forces, making tight maneuvers at high speeds can cause pilots to black out or their planes to rip apart, and the views available are the same as in Arcade Battles. Once ammunition or armaments are depleted, players can return to their airfield to reload and repair. For the majority of matches in this mode, players are selected to have only one nation per team, making it possible to recreate real scenarios, such as the Battle of Stalingrad between the Soviet Union and Nazi Germany.

In Ground Realistic Battles, players get to use more than one vehicle per game through the use of Spawn Points, which are obtained by destroying enemy vehicles and capturing points. Aircraft may also be used. Like the Air Realistic Battles mode, players do not have access to enemy player markers, penetration indicators, or range indicators.

Simulator Battles

Previously called “Full Real Battles”, Simulator Battles are based on Realistic Battles with further restrictions on the user’s interface and controls; only the first-person view in the cockpit and external turret gunner views for aircraft are allowed in flight. Tank players are restricted to the gunner’s scope, the driver’s port / cabin, and a commander’s perspective located above the vehicle. Additionally, aircraft can only be played in “Full Real controls” (there is no “instructor” to prevent the aircraft stalling and the mouse can only be used to simulate a joystick). Players retain the ability to utilize their aircraft’s flaps, trim, and engine(s) in Simulator mode. The heads up display is available to display speed, altitude, heading, engine/throttle settings, oil and water temperatures, and basic vehicle damage status.

Player tags aren’t given for enemy units and players, while tags for friendly units and players are only provided if they are within 0.9 kilometres (0.56 mi) to the player. “Combined battles” do not show markers above enemy or friendly units and players. Thus, players must pay particular attention when dealing with aircraft and tanks that are available to multiple nations, and vehicles that use roundels as decoration for countries other than their own through personal customization of the vehicles.

Custom Battles

Custom battles, available for both air and ground vehicles, is a mode allowing for the creation of battles by individual players. The creator of the custom battle can select the map, game mode, and other settings; they can also set a password to restrict who can play.

PvE

PvE “Assault” was introduced in patch 1.67. This is an “Arcade” tank or plane game mode where players defend a base against waves of AI attackers.

Events

Events in War Thunder provide custom missions, usually based on one of the three main game modes, but with alternative settings regarding allowed vehicles, mission specifics, etc. Examples are the recreation of historical battles by restricting available vehicles (e.g. Battle of Stalingrad).

April Fools’

Traditionally, the game developers prepare unconventional events for April Fools’ Day. The 2018 event named “Silent Thunder” was based underwater, with submarines. For 2017, War Thunder made playable rank IX main battle tanks and attack helicopters. For 2016, ahead of the announcement of the naval forces update, War Thunder offered playable sailing ships of the 18th century fighting in the Caribbean.[17] The year before, a new game mode called “Unrealistic Battles” featured inflated rubber tanks firing potatoes and carrots.[18]Other notable examples include “March to Victory”, introducing playable Mecha composed of tank parts;[19] “The Pony Nation” introducing My Little Pony as a sixth playable faction;[20] and “Gaijilla” was a battle against a giant Godzilla-like snail.[21]

Development

Early development and closed beta

The development of the game as World of Planes began in 2009. Gaijin Entertainment used its experience with its previous flight games such as IL-2 Sturmovik: Birds of PreyApache: Air Assault, and Birds of Steel in its development. In Closed Beta, the name was changed to War Thunder due to confusion with the similar competitor World of Warplanes, as well as other reasons such as Gaijin wanting the game to not just be focused on aviation anymore.[22]

Open beta and release

Open beta testing started November 1, 2012 (for users from the Russian Federation; the global beta launched January 28, 2013) for Windows PC with about 200 aircraft and 600,000 players. On May 15, 2014, at 6 million registered players, the first ground forces for Germany and the Soviet Union were introduced.[23] Until 2016 followed the American,[24]British,[25] and Japanese ground forces, with the introduction of the latter marking the release of the game on December 21, 2016, with more than 800 playable vehicles and 15 million players in total.[26] In May 2017, it was announced that Italian planes would be introduced in the game as a faction on their own.[27][28] At GamesCom 2018, the planned addition of helicopters into the game was announced.[29][30]

 

WWI-WW II Tanks in War Thunder